POV-Ray : Newsgroups : povray.binaries.images : Piles of things (with Bullet Physics Playground) : Re: Piles of things (with Bullet Physics Playground) Server Time
30 Jul 2024 14:25:10 EDT (-0400)
  Re: Piles of things (with Bullet Physics Playground)  
From: Robert McGregor
Date: 17 Sep 2012 07:55:01
Message: <web.50570ec32fe15fc5f7aa22b40@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote:
> "Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> > "Samuel Benge" <stb### [at] hotmailcom> wrote:

> If you do DL it, you might try out the exporter addon I just uploaded to
> p.b.misc:
>
http://news.povray.org/povray.binaries.misc/thread/%3Cweb.5056a911b09798c46664708b0%40news.povray.org%3E/

Thanks Sam, will do!

> > As a simple example of going "direct" I grabbed this sim screenshot of the most
> > basic demo in the Bullet SDK and then appended the resulting POV-Ray image.
>
> Nice. How "direct" are we talking?

Very direct; I just added an export function to the Bullet basic demo app to
write the POV-Ray include file.

> Attached is another test, this time showing a ball blasting through a wall of
> cubes. For the motion blur effect, I saved two states of the sim at different
> time steps and interpolated the transformations in POV over a series of frames.
> The images were then averaged together.

That motion blur effect is outstanding! How many frames did you average to
achieve this shot?

-------------------------------------------------
www.McGregorFineArt.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.