"Samuel Benge" <stb### [at] hotmail com> wrote:
> For example, the attached is a test using compound collision objects in Blender.
Wow, very nice! I have almost no experience using Blender.
> I wrote an addon for Blender which directly exports transformations of all
> selected objects to an .inc file, so it's now possible to go straight from
> Blender to POV-Ray. It seems like the simplest way to accomplish things,
> especially considering all the nice tools that are available in Blender.
That's really cool too; I guess it's time to DL the new version myself and check
it out.
As a simple example of going "direct" I grabbed this sim screenshot of the most
basic demo in the Bullet SDK and then appended the resulting POV-Ray image.
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www.McGregorFineArt.com
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![bulletbasicdemo.jpg](/povray.binaries.images/attachment/%3Cweb.5056615a2fe15fc5f7aa22b40%40news.povray.org%3E/bulletbasicdemo.jpg?preview=1)
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