POV-Ray : Newsgroups : povray.binaries.images : Advice on rendering a topographic scene : Re: Advice on rendering a topographic scene Server Time
30 Jul 2024 06:30:02 EDT (-0400)
  Re: Advice on rendering a topographic scene  
From: mathieu r
Date: 30 Aug 2012 07:30:00
Message: <web.503f4e4499d682a92ebecedb0@news.povray.org>
-> "Spheres probably give the best result; actually, the result will be quite
similar to that of an equally large area light with the "circular" and "orient"
keywords."

I imagine that if I put a sphere object just above my landscape, I'll have to
make it disappear with hollow keyword?

Mat

clipka <ano### [at] anonymousorg> wrote:
> Am 29.08.2012 15:05, schrieb mathieu_r:
>
> > - "objects which emit light by themselves (using the "emission" keyword
> > in the finish; make sure to use big objects"
> > What kind of objects do you recommend? Large spheres, boxes? Vertical planes?
>
> Spheres probably give the best result; actually, the result will be
> quite similar to that of an equally large area light with the "circular"
> and "orient" keywords.
>
>
> > - "a sky_sphere or bright background (giving you light from all directions)"
> > Does radiosity setting interact with a bright background? (A bright background
> > reflects more)
>
> The radiosity setting interacts with a background (as defined by that
> keyword) in the sense that the background acts as a kind of light source
> (like an object with the "emission" keyword). The background won't be
> brightened up by other light from the scene though.
>
> In that sense, POV-Ray's "background" feature can be thought of as a
> simpler alternative to the "sky_sphere" feature.


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