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"bswearingen" <wil### [at] yahoo com> wrote:
> I was afraid that I might get that answer and that is quite disconcerting. I
> can't imagine that this problem hasn't been addressed with POVRay being such a
> popular package, but if it hasn't then it hasn't and I am dreading having to
> build these objects in some other modeller.
A more learned person than I am could explain why csg constructions are
difficult to convert. It has been explained here in the past iirc but I forgot.
Personally, I model most of my objects externally. The primary reason is that in
my POV-Ray scenes I prefer to work with meshes which are more parse and memory
friendly and render faster, especially in crowded scenes. While I love pure csg
building, it has moved to the background for me.
Thomas
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