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"Chaanakya" <nomail@nomail> wrote:
> clipka <ano### [at] anonymousorg> wrote:
> > Am 17.07.2012 19:13, schrieb Chaanakya:
> >
> > >> If you have a scene with plenty of transparent stuff, you might want to
> > >> specify "default { pigment { rgbt 1 } }" at the beginning of your scene
> > >> file to save you a bit of typing.
> > >
> > > Something's not working correctly - if I make a cube with an IOR of 1.5
> > > (essentially a glass cube), I don't see a reflection. There should be a
> > > reflection at some point of the cube, but I don't see that.
> >
> > Uh... yes, you should /definitely/ see a reflection. You do have some
> > surroundings to reflect in the cube, don't you?
> >
> > And I'm presuming you did specify "finish { reflection { 1.0 fresnel } }".
>
> Does this look like a glass cube?
>
> #version 3.6;
> #include "colors.inc"
> #include "CIE.inc"
>
> global_settings {
> max_trace_level 1024
> ambient_light White
> assumed_gamma 1.0
> }
>
> camera {
> location <3.5,3.5,0>
> //rotate <0,-clock*360,0>
> look_at <0,0,0>
> }
>
> light_source {
> <1000, 1000, 0>
> color White
> }
>
> plane {
> y, -10.0
> pigment { checker Green, White }
> }
>
> box {
> <-1,-1,-1>,<1,1,1>
> pigment {
> transmit 1
> }
> finish {
> ambient 0
> diffuse 0
> conserve_energy
> reflection {
> 1.0
> fresnel on
> }
> specular 0
> roughness 0.001
> }
> interior {
> ior 1.5
> }
> }
>
> As I said, something doesn't look right here. Thank you so much for your help!
>
> - Chaanakya
Never mind....when I rerendered the 1/sqrt(2) IOR (mentioned in the thread I
linked to above), I got the expected result. Hence, this problem has been
solved. Thank you very much for bearing with me :D
Sincerely,
- Chaanakya
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