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clipka <ano### [at] anonymousorg> wrote:
> Am 17.07.2012 19:13, schrieb Chaanakya:
>
> >> If you have a scene with plenty of transparent stuff, you might want to
> >> specify "default { pigment { rgbt 1 } }" at the beginning of your scene
> >> file to save you a bit of typing.
> >
> > Something's not working correctly - if I make a cube with an IOR of 1.5
> > (essentially a glass cube), I don't see a reflection. There should be a
> > reflection at some point of the cube, but I don't see that.
>
> Uh... yes, you should /definitely/ see a reflection. You do have some
> surroundings to reflect in the cube, don't you?
>
> And I'm presuming you did specify "finish { reflection { 1.0 fresnel } }".
Does this look like a glass cube?
#version 3.6;
#include "colors.inc"
#include "CIE.inc"
global_settings {
max_trace_level 1024
ambient_light White
assumed_gamma 1.0
}
camera {
location <3.5,3.5,0>
//rotate <0,-clock*360,0>
look_at <0,0,0>
}
light_source {
<1000, 1000, 0>
color White
}
plane {
y, -10.0
pigment { checker Green, White }
}
box {
<-1,-1,-1>,<1,1,1>
pigment {
transmit 1
}
finish {
ambient 0
diffuse 0
conserve_energy
reflection {
1.0
fresnel on
}
specular 0
roughness 0.001
}
interior {
ior 1.5
}
}
As I said, something doesn't look right here. Thank you so much for your help!
- Chaanakya
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