Hi there.
I have several mesh2 objects (generated from 3ds files with Rheingold3D) which
work just fine when I use them in Povray scenes.
However, I'd also like to import them into a realtime 3D engine (Irrlicht) to do
a kind of preview.
I'm currently writing a parser to do just that.
Now the problem: I noticed that several of the meshes have fewer normal_vectors
than vertex_vectors. How is the assignment done in these cases, meaning, how do
I know which normal vectors belong to which vertex vectors?
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