POV-Ray : Newsgroups : povray.binaries.images : Specular highlight: so what am I doing wrong? : Re: Specular highlight: so what am I doing wrong? Server Time
30 Jul 2024 06:23:42 EDT (-0400)
  Re: Specular highlight: so what am I doing wrong?  
From: Cousin Ricky
Date: 7 Jul 2012 16:55:01
Message: <web.4ff8a105d5ed636885de7b680@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> (Quick sanity check: Which result looks more realistic to you - the
> formula from my Highlight Voodoo post, or the albedo implementation?)

It's hard to say with the limited dynamic range of the medium.

I reran the scene using the HDR formats and image-mapped the outputs at a lower
brightness.  Given the high roughness value, I'd say the albedo implementation
looks more realistic.  But it's always hard to gauge the accuracy of anything
that appears on a computer monitor.

I used a high roughness value above because the difference isn't obvious with
small values.  I just tried it with a roughness of 0.001.  To do a proper
comparison, I had to dim the scene so much that the brighter of the highlights
(the Highlight Voodoo) seemed out-of-place.

Attached are the roughness 0.001 runs.  From left to right, the images are
Highlight Voodoo, the albedo implementation, and the formula you just gave.


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Download 'tight_albedo-hdr.png' (32 KB)

Preview of image 'tight_albedo-hdr.png'
tight_albedo-hdr.png


 

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