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I ran this scene with +kff2:
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#version 3.7;
global_settings { assumed_gamma 1 }
camera
{ location <0.5, 1.5, -6>
look_at <0, 1, 0>
angle 30
}
light_source { <-1, 1, -1> * 1000, rgb 1 parallel point_at 0 }
sky_sphere { pigment { gradient y color_map { [0 rgb 0.6] [1 rgb 0.3] } } }
plane { y, 0 pigment { checker rgb 0.05 rgb 1 } }
#declare REFLECTION = 0.25;
#declare ROUGHNESS = 0.05;
sphere
{ y, 1
pigment { rgb <1, 0.75, 0.25> }
finish
{ reflection REFLECTION
diffuse 0.6 * (1 - REFLECTION)
ambient 0.1 * (1 - REFLECTION)
roughness ROUGHNESS
#switch (frame_number)
#case (1) specular 0.25 * ((1/ROUGHNESS)+1) * REFLECTION #break
#case (2) specular albedo REFLECTION #break
#end
}
}
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According to Clipka's Highlight Voodo, the highlights should be identical. What
am I missing?
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Attachments:
Download 'specular_albedo.png' (57 KB)
Preview of image 'specular_albedo.png'
![specular_albedo.png](/povray.binaries.images/attachment/%3Cweb.4ff79a94da9b290385de7b680%40news.povray.org%3E/specular_albedo.png?preview=1)
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![](/i/fill.gif) |