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#version 3.7;
#include "textures.inc"
difference
{
box{<-2,1,-2>, < 2,4, 2> }
union
{
box{< 0,0,-3>, < 3,3, 3>}
box{< 0,2,-3>, < 3,5, 3>}
}
texture {Gold_Texture}
}
light_source { <5,3,0> }
camera
{
location <5,3,0>
look_at <0,3,0>
sky <0,1,0>
}
Rendering the above scene creates a box with some kind of hole in the middle.
The boxes in the union must be like a big box {< 0,0,-3>, < 3,5, 3>} but the
behavior is different.
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