POV-Ray : Newsgroups : povray.newusers : Animation : simulating sunset and day/night transition : Re: Animation : simulating sunset and day/night transition Server Time
26 Jun 2024 09:55:16 EDT (-0400)
  Re: Animation : simulating sunset and day/night transition  
From: rodv92
Date: 15 Jun 2012 10:40:00
Message: <web.4fdb489f551e4e605d50475e0@news.povray.org>
Excellent !
Thank you !

Thomas de Groot <tho### [at] degrootorg> wrote:
> On 15-6-2012 0:11, clipka wrote:
> > Am 14.06.2012 23:25, schrieb rodv92:
> >> Hello, i would like to know how to make this day/sunset/night transition.
> >>
>
> I think you should read the tutorials by Bruno Cabasson in
> povray.binaries.tutorials: TerraPOV - Sky system - .
>
> For Sun colours/temperatures, I use LightSysIV
> http://www.ignorancia.org/en/index.php?page=Lightsys and in particular
> the module CIE.inc which lets you modulate the light colour from Kelvin
> 2800=red to 7500=blue white.
>
> A typical set of code I use myself is like this (with thanks to Jaime
> Vives Piqueres in particular):
>
> #declare Kelvin         = 6200;
> #declare SunFactor      = 4;
>
> #include "CIE.inc"
> #declare SunColor     = Blackbody(Kelvin)*SunFactor;
> #declare SunDis       = vlength(MySunPosition)*2/215;
>
> #if (Area)
>    #debug "\nUsing an area_light for the Sun.\n"
>    light_source{
>      SunPosition
>      color SunColor
>      area_light
>      SunDis*x, SunDis*z,
>      5, 5
>      adaptive 2
>      jitter
>      circular
>      orient
>      parallel
>      point_at <0, 0, 0>
>    }
> #else
>    light_source {
>      SunPosition
>      color SunColor
>      parallel
>      point_at <0, 0, 0>
>    }
> #end
>
> // a sky sphere
> #declare fn_horizon = function {max(y, 0)}
>
> #declare fn_sun =
> function {
>    pattern {
>      spherical
>      scale 3
>      translate z
>      rotate -Al*x
>      rotate Az*y
>    }
> }
>
> sky_sphere {
>    pigment {
>      function {pow(fn_horizon(x,y,z)*(1-fn_sun(x,y,z)), 0.400)}
>      color_map {
>        [0.000 color SunColor/SunFactor]
>        [0.426 color srgb <94,  115,  215>/255]
>      }
>    }
> }
>
> I think you could adapt this for your needs.
>
> Thomas

Excellent !
Thank you !


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