POV-Ray : Newsgroups : povray.off-topic : Unreal engine 4 : Re: Unreal engine 4 Server Time
29 Jul 2024 10:32:29 EDT (-0400)
  Re: Unreal engine 4  
From: nemesis
Date: 9 Jun 2012 13:30:01
Message: <web.4fd3874d44d3299f19f149ea0@news.povray.org>
Orchid Win7 v1 <voi### [at] devnull> wrote:
> >
> > http://www.youtube.com/watch?v=kQB9ds2AYwM

> > If that is the future of games, I suspect Hollywood better embrace the tech.
>
> I think they already did, about 20 years ago? :-P

I still watch movies, even computer generated ones from same old boring angles
as last time I watched.

There was a supposed feature of bluray that allow one to watch a few scenes from
other selected camera angles.  Too little, too late.


> Fast-forward 15 years or so, and things have changed. GPGPU is here. And
> now, we find that the GPU can actually do all the effects that POV-Ray
> does AND MORE, and it can do it in real-time or near real-time.
>
> In the old days, it was scanline for speed, ray-tracing for realism.
> Today "unbiased rendering" seems to be the new ray-tracing. And to get
> that kind of quality in POV-Ray, you seen to have to work really hard
> for it. You need complicated photon maps, clever material design, and
> ultimately endless tweaking of radiosity settings.
>
> Or you could just fire up an unbiased renderer running on the GPU, which
> directly simulates /everything/, without effort and faster than POV-Ray.
>
> Le roi est mort, vive le roi!

I couldn't put it better.


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