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holy crap, the Square demo really is real-time:
http://www.youtube.com/watch?feature=player_embedded&v=Q9xhFpuIMX4
"nemesis" <nam### [at] gmail com> wrote:
> Darren New <dne### [at] san rr com> wrote:
> > http://www.youtube.com/watch?v=MOvfn1p92_8
> >
> > Amazing the level of visual computation people are achieving these days in
> > real time.
>
> yes.
>
> while we're at it:
>
> http://www.youtube.com/watch?feature=player_embedded&v=h5mRRElXy-w#!
>
> that's sweet real raytracing on nvidia's kepler.
>
> and
>
> http://www.youtube.com/watch?v=kQB9ds2AYwM
>
> some kind of Final Duty Fantasy that Square-Enix swears is a real-time demo
> geared at nextgen platforms. If that is the future of games, I suspect
> Hollywood better embrace the tech. Why shoot yet another movie that can only be
> watched from same old boring angles?
>
> I also question what's the point of povray or Blender these days in the face of
> these kind of things. Particularly in the case of raytracing (or pathtracing
> for that matter) I think it's clear that scanline-based techniques won the
> industry, be it Renderman (a scanline at its heart) or games (now with possibly
> some raytracing for reflections at least).
>
> The end? No, the beginning of some exciting times ahead! Now games have fully
> convincing human skin, HDR global illumination, DOF and motion blur, plus run at
> magnificent 1080+p at 60FPS. The time of real-time CGs is upon us.
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