POV-Ray : Newsgroups : povray.off-topic : Unreal engine 4 : Re: Unreal engine 4 Server Time
29 Jul 2024 04:16:23 EDT (-0400)
  Re: Unreal engine 4  
From: nemesis
Date: 9 Jun 2012 02:55:01
Message: <web.4fd2f26d44d3299f53c922450@news.povray.org>
holy crap, the Square demo really is real-time:

http://www.youtube.com/watch?feature=player_embedded&v=Q9xhFpuIMX4

"nemesis" <nam### [at] gmailcom> wrote:
> Darren New <dne### [at] sanrrcom> wrote:
> > http://www.youtube.com/watch?v=MOvfn1p92_8
> >
> > Amazing the level of visual computation people are achieving these days in
> > real time.
>
> yes.
>
> while we're at it:
>
> http://www.youtube.com/watch?feature=player_embedded&v=h5mRRElXy-w#!
>
> that's sweet real raytracing on nvidia's kepler.
>
> and
>
> http://www.youtube.com/watch?v=kQB9ds2AYwM
>
> some kind of Final Duty Fantasy that Square-Enix swears is a real-time demo
> geared at nextgen platforms.  If that is the future of games, I suspect
> Hollywood better embrace the tech.  Why shoot yet another movie that can only be
> watched from same old boring angles?
>
> I also question what's the point of povray or Blender these days in the face of
> these kind of things.  Particularly in the case of raytracing (or pathtracing
> for that matter) I think it's clear that scanline-based techniques won the
> industry, be it Renderman (a scanline at its heart) or games (now with possibly
> some raytracing for reflections at least).
>
> The end?  No, the beginning of some exciting times ahead!  Now games have fully
> convincing human skin, HDR global illumination, DOF and motion blur, plus run at
> magnificent 1080+p at 60FPS.  The time of real-time CGs is upon us.


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