POV-Ray : Newsgroups : povray.general : Use uniform texture : Re: Use uniform texture Server Time
26 Apr 2024 03:29:41 EDT (-0400)
  Re: Use uniform texture  
From: sic2
Date: 1 Jun 2012 15:00:01
Message: <web.4fc910c83ed44e33ee48ba0@news.povray.org>
"sic2" <nomail@nomail> wrote:
> Alain <kua### [at] videotronca> wrote:

> > > Hi All,
> > >
> > > I have one question. Assume I have a union of several objects (each with its own
> > > texture). Is it possible to disable these textures without using #if statements
> > > and apply another texture X for the union (like pigment{Red}) ?
> > >
> > > Thank you very much!
> > >
> > >
> >
> > Any texture applied to a given object always override any texture
> > applied to the union.
> >
> > You can comment out some textures.
> > You can use some #if statement to conditionaly disable any texture.
> > You can use the quick_color feature and use a lower quality setting.
> > For that, you add quick_color Some_Pigment at the end of the texture
> > block or after the pigment statement, and reduce the quality to a value
> > of 5 or less.
> > You can set the quality by using +qn on the command line like +q5.
> >
> >
> >
> > Alain
>
> I have tried disabling all the possible textures conditionally and then having a
> object representing the union of all the other objects that make the scene.
>
> #declare allObjects = union {
>
> ....
> }
>
>
> object {
>   allObjects
>   pigment {Red}
>   finish {ambient 1 diffuse 0}
>  }
>
> However, this yields to such a picture:
> http://s17.postimage.org/j30sg07a7/1st_pass.png
>
> As you can see some parts are black, while the white part is this way probably
> because it's infinity. I really cannot understand what textures I have not
> disabled that yield to such a picture. In fact, when I look at the those
> specific objects there's nothing wrong to me.
>
> I am using MegaPov (I got used to it since I've a Mac) and I am afraid I cannot
> set the quality parameter up.
>
> Also, I don't get why a pigment/texture applied to all the union does not
> overwrite all the other pigments/textures.

In addition to my previous message.

Is it possible that some of the objects appear "black" because of their concave
shape? (some of the objects, in fact, are bowls, vases, boxes, etc).


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