I am trying to render a smooth mesh I have created (from a matlab script). I
have calculated all the vertex normals by averaging the vertex' adjacent faces'
normals and normalizing them.
I have checked (plotted in matlaba) and the normals appear to be correct.
However, when I render my mesh I encounter the problems described here:
http://wiki.povray.org/content/Knowledgebase:The_Shadow_Line_Artifact
http://wiki.povray.org/content/Knowledgebase:Smooth_Triangle_Artifact
So to solve all my problem I have to cancel shadows. Which is not
I am not sure I understand - is there no way to plot meshes without encountering
this issue, and being forced to remove shadows? Is there some way to use a
regular mesh (i.e not a "smooth" one) and make it appear to be smooth?
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