|
![](/i/fill.gif) |
Thomas de Groot <tho### [at] degroot org> wrote:
> On 14-4-2012 8:33, Norbert Kern wrote:
> > look at the old LOTW2 project pages of Christoph Hormann
> > (http://www.imagico.de/lotw2/history.php).
> > Here you can find tons of nice procedural textures - but you have to extract the
> > texture definitions from the files and includes...
> >
>
> Nice to play again with those landscapes. They stimulate ideas for
> future scenes.
>
> I have "improved" the sky/Sun code for the LOTW scenes (see image
> below). The following code can be used for all of them I suppose, just
> copy and past the relevant section in the LOTW scene files. You need the
> CIE.inc file though, which can be found here:
> http://www.ignorancia.org/en/index.php?page=Lightsys
>
> //start code
> // --- part written by skies.inc ---
>
> // ----------------------------------------
> // >>>> skysphere sky <<<<
> // ----------------------------------------
>
> #include "CIE.inc"
> #declare SunColor = Blackbody(2800)*1; //2800=red; 7500=white blue
>
> #declare Azm = 20;
> #declare Alt = 5;
>
> #declare fn_horizon=function { max(z, 0) }
>
> #declare fn_sun=
> function {
> pattern {
> spherical
> scale 3
> translate y
> rotate x*Alt
> rotate z*Azm
> }
> }
>
> sky_sphere {
> pigment {
> function { pow(fn_horizon(x,y,z)*(1-fn_sun(x,y,z)), 0.400) }
> color_map {
> [0.000 color SunColor]
> [0.426 color rgb <0.200, 0.300, 0.800>]
> }
> }
> }
>
>
>
> // --- part written by lighting.inc ---
>
> light_source {
> <0,0,0>
> color SunColor
> translate 10e5*y
> rotate x*Alt
> rotate z*Azm
> }
>
> sphere {
> 0, 1
> hollow on
> no_shadow
> pigment { rgbt 1 }
> interior {
> media {
> emission SunColor/1000
> density {
> spherical
> poly_wave 4
> density_map {
> [0.0 rgb 0]
> [0.5 color rgb <0.3, 0.3, 0.3>]
> [1.0 color rgb <1, 1, 1>]
> }
> }
> samples 100 confidence .1
> }
> }
> scale 24000
> translate 10e5*y
> rotate x*Alt
> rotate z*Azm
> }
>
> //end code
>
> Enjoy!
>
> Thomas
I tried this Thomas... the scenes come out very grainy and dim. Even moving the
Alt and Azm around, I couldn't get anything very good out of the render.
The other link to Christoph's textures and such gave me a texture I used here...
Post a reply to this message
Attachments:
Download 'landtesta1.jpg' (204 KB)
Preview of image 'landtesta1.jpg'
![landtesta1.jpg](/povray.binaries.images/attachment/%3Cweb.4f8dbff5feffd0c1f550c1b0%40news.povray.org%3E/landtesta1.jpg?preview=1)
|
![](/i/fill.gif) |