"Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
> Christian Froeschlin <chr### [at] chrfr de> wrote:
> > that's pretty impressive ... especially that you also have
> > such control over the contours that the parts fit together.
>
> I agree, this is really interesting stuff. Have you tried exporting a
> tessellated mesh? (maybe via the isosurface approximation macros?). Just curious
> how that would turn out to speed up render times...
>
> Cheers
> -------------------------------------------------
> www.McGregorFineArt.com
But if I wanted a mesh of a car it would be easier to build one in a mesh
editing program than to generate one from my isosurface.
Additionally I think the thin edges on the doors (which are not seperate
objects, just a cut carved into the surface) would cause problems for any
tesselation algorithm.
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