POV-Ray : Newsgroups : povray.binaries.images : smooth csg : Re: smooth csg Server Time
30 Jul 2024 08:29:08 EDT (-0400)
  Re: smooth csg  
From: Tek
Date: 5 Mar 2012 04:40:01
Message: <web.4f5489ccbc71efa9a4faf9d60@news.povray.org>
That's a very different approach to what I'm doing. Though the results look
nice.


"Florian Siegmund" <flo### [at] gmxat> wrote:
> clipka <ano### [at] anonymousorg> wrote:
> >
> > You do care to share those macros, don't you? <drool>
>
> Hi folks!
>
> I also wrote some function macros for building smooth csg objects with
> isosurfaces some time ago. The advatage of these macros in opposite to blobby
> constructs is that the smooth connection is limited to an adjustable distance
> from the surface, so the shape itself does not change, and this makes it easier
> to design things more exactly.
> There's a also second parameter which I call "roundedness", so you can change
> the smoothness of the connection. It should be set in a range from greater than
> zero up to one, where "1" means a circular transition in normal cases. ("normal
> cases" means that the function value increases linearly along the surface's
> normal vector)
> And as you can see in the attached image, there are also macros allowing to
> create something like a "facet" between the objects.
....
> Regards,
> Florian


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