POV-Ray : Newsgroups : povray.binaries.images : Brute force octree space partitioning : Re: Brute force octree space partitioning Server Time
30 Jul 2024 10:21:20 EDT (-0400)
  Re: Brute force octree space partitioning  
From: [GDS|Entropy]
Date: 1 Feb 2012 16:45:01
Message: <web.4f29b16d9d8d970f77e50e540@news.povray.org>
Oh man, that is really neat!

Any chance you would be willing to post the source for that?

THanks,
Ian

"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> I knew I was going to be out of town for several days this week and wanted to
> make sure my PC's processor time wasn't squandered while I was away. So, I set
> up an experimental scene to do a series of progressively more detailed brute
> force octree space partitioning renders, using sparse voxels to fill a Julia
> fractal with spheres (just because). Here's a "contact sheet" of the resulting
> frames.
>
> I also made a full-res video of the various iteration levels and posted it on
> Vimeo here: http://vimeo.com/35855241
>
> Cheers,
> Rob
> -------------------------------------------------
> www.McGregorFineArt.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.