I knew I was going to be out of town for several days this week and wanted to
make sure my PC's processor time wasn't squandered while I was away. So, I set
up an experimental scene to do a series of progressively more detailed brute
force octree space partitioning renders, using sparse voxels to fill a Julia
fractal with spheres (just because). Here's a "contact sheet" of the resulting
frames.
I also made a full-res video of the various iteration levels and posted it on
Vimeo here: http://vimeo.com/35855241
Cheers,
Rob
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www.McGregorFineArt.com
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