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Invisible <voi### [at] dev null> wrote:
> > not unbiased? how so?
>
> 20 years ago, ray tracing was a big deal. Today, it seems that "unbiased
> rendering" is the next big thing. It's where you basically simulate
> *all* light paths, all at once. So no need for separate photon maps,
> radiosity tuning, etc. It's all automatic.
>
> And slot as hell, by the way.
Now that you got a new pc, you should try out the latest blender builds with
cycles enabled and play with it a bit (like downloading some ready scenes,
choosing the cycles engine and hitting F12). It's the new, unbiased
render-engine and is quite fast. If your gpu is a new nvidia, it can run on it,
if not, just cpu. But it's rather fast even on my humble dual-core at work, so
should do just fine on yours.
> >> I gather that procedural texturing is quite possible on a GPU. (But
> >> nobody uses it, for whatever reason.)
It's not artist friendly, aside perhaps as a rough base (like having a palette
of procedural textures for painting bitmaps) or for purely natural terrain. I'd
also add that it's certainly more costly to compute for games than static
bitmaps.
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