POV-Ray : Newsgroups : povray.off-topic : Povray: the benefits : Re: Povray: the benefits Server Time
29 Jul 2024 16:19:31 EDT (-0400)
  Re: Povray: the benefits  
From: Mr
Date: 20 Dec 2011 07:55:01
Message: <web.4ef0858eb2cbacd333082aa20@news.povray.org>
John VanSickle <evi### [at] KOSHERhotmailcom> wrote:
> On 12/16/2011 9:26 AM, Invisible wrote:
>
> > OK, let me be more specific: Clearly the likes of Pixar, ILM and so
> > forth must have tools that enable you to model organic shapes. It's news
> > to me that normal humans can get their hands on such tools.
>
> The Big House apps are apparently developed in-house and with some
> exceptions are not available to the general public.
>
> I am working on a modeler which to exports POV-Ray .INC files of the
> model, which can be posed if the proper variable are set before calling
> the file.  I intend to add scene-building in an upcoming version.  I am
> giving up video gaming for a year, starting in January, so I should have
> a great deal more time for working on this.
>
> http://evilsnack.byethost22.com/lionsnake.htm
>
> It is presently at a level that some users would call "kinda sucky and
> frustrating," but it's better than trying to model a head with
> hand-edited SDL.
>
> > (And, as you know, normal humans do not have hundreds of thousands of
> > pounds.)
>
> Which is why I'm writing one of my own, because I don't have the $$$ for
> a high-class modeling app, either.
>
> Regards,
> John

There must be another reason why you're doing it because Blender is free for any
use and welcomes contributions with various levels of expertise, from core
modifications to Python scripting. (There's a lot of ressources around to learn
the necessary bits of Python, such as Gerard Swinnen's books, etc.


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