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clipka <ano### [at] anonymous org> wrote:
> Another unofficial patch: Different sky sphere pigments for background,
> reflection/refrction, and radiosity (here: blue, red and green,
> respectively, with one reflective and one refractive sphere on a
> black-and-white checkered plane).
Interesting.
Hey, speaking of sky_spheres, how hard would it be to implement textured fog
(fog which is colored by a sky_sphere pigment)? Doing it in POV-SDL is not very
fun, since a whole new scene management scheme is needed for it to work... but
textured fog as an inherent feature would be easy to use, and would really help
some scenes :)
~Sam
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