POV-Ray : Newsgroups : povray.binaries.images : multiple sky spheres : Re: multiple sky spheres Server Time
30 Jul 2024 10:21:01 EDT (-0400)
  Re: multiple sky spheres  
From: Samuel Benge
Date: 17 Dec 2011 19:55:00
Message: <web.4eed38d3fc989b317f98f9e70@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Another unofficial patch: Different sky sphere pigments for background,
> reflection/refrction, and radiosity (here: blue, red and green,
> respectively, with one reflective and one refractive sphere on a
> black-and-white checkered plane).

Interesting.

Hey, speaking of sky_spheres, how hard would it be to implement textured fog
(fog which is colored by a sky_sphere pigment)? Doing it in POV-SDL is not very
fun, since a whole new scene management scheme is needed for it to work... but
textured fog as an inherent feature would be easy to use, and would really help
some scenes :)

~Sam


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.