"Roman Reiner" <lim### [at] gmx de> wrote:
> Warp <war### [at] tag povray org> wrote:
> > One thing where the real-time engine has an "unfair" advantage is that
> > the radiosity is pre-calculated [...]
>
> No it's not. Cryengine3 renders global illumination in real-time!
>
> http://www.youtube.com/watch?v=FqeXuO2AlEE
> http://www6.incrysis.com/Light_Propagation_Volumes.pdf
Oh, thanks. I was going to clear that up.
In any case, here's what I found:
http://freesdk.crydev.net/display/SDKDOC4/Static+vs.+Dynamic+Lighting
Scanline tech has come a long way thanks to massive investments from such a
thriving industry.
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