Warp <war### [at] tag povray org> wrote:
> One thing where the real-time engine has an "unfair" advantage is that
> the radiosity is pre-calculated [...]
No it's not. Cryengine3 renders global illumination in real-time!
http://www.youtube.com/watch?v=FqeXuO2AlEE
http://www6.incrysis.com/Light_Propagation_Volumes.pdf
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