"gregjohn" <pte### [at] yahoo com> wrote:
> Thanks for all the discussion. But pretty much everyone is touting the beauty
> of povray in "the way *I* use it". But no one really answered the question as to
> the guy from the audience. If you model something in 3DS or Blender, what is
> the specific benefit of porting to povray? "Best Renderer Evah!!!!!" is
> probably the gist of the answer: I want details.
Well, if you're developing a scene in POV-Ray (using the aforementioned kick-ass
algorithmic geometry and texturing) that also requires hand-modelled elements,
then importing a mesh is very important :)
Bill
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