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Alain <aze### [at] qwerty org> wrote:
> > Alain<aze### [at] qwerty org> wrote:
> >> Some media hints:
> >> intervals MUST remains at 1
> >> samples NEVER use the second parameter when using the default smpling
> >> method: method 3.
> >
> > Ok. what advice do you have on the implementation of resolution modification
> > based on distance to camera?
> >
> > I'd like far away media to have lower resolution, to speed up renders.
>
> For that, you need to set the camera location before you define the
> media. Next, you calculate the distance using vlenght(). Then, acording
> on that value, you can set samples to a decreasing value as you go
> farther from the camera.
Very good! I'll give that a shot. I have a few different methods of producing
glows, many come somewhat close, but none look exactly like my goal. THe best
ones unfortunately use a multitude of overlapping lightsources and hit the
fixedsimplevector limit, so I'll need to come up with a better way using a
single lightsource and multiple densities/media.
Thanks for your advice,
Ian
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