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Darren New <dne### [at] san rr com> wrote:
> On 6/19/2011 2:00, Chambers wrote:
> > 40pps :(
>
> The biggest (to me) unexpected slow-down was when I had something casting
> shadows that had a much-too-large bounding box, so every pixel was testing
> every light source for every shadow.
Well, I left it running overnight, and it hasn't finished the second radiosity
pass yet, so it's time to do some major optimizing - splitting the isosurfaces
into sections, tightening the bounding boxes, etc. Unfortunately, I can't do
much with the functions - in fact, one of the functions is already a
simplification, and needs to be a bit more complex to get the surface I want.
If I come up with something specific I need help with I'll post in the general
group for some ideas :)
On another note, remember what an annoyingly faithful proselytizer I used to be?
I'm now atheist. It took me a long time to admit it, but what people were
saying they believed didn't line up with what I actually saw happening in life.
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