|
![](/i/fill.gif) |
"gregjohn" <pte### [at] yahoo com> wrote:
> Povray is a million times better!
>
> The two images below show the beneft of the improvement to the mandel pattern
> pigment which is possible because of the increased limit to ITERATIONS. Both
> images are the same essentially the same code, except for the ITERATIONS value
> in the mandel pattern. The one with black squares at the end represents a
> povray 3.6 render, using its limit of 32000. The other one is a frame from an
> animation where I start at 32000 and increase, using 3.7RC3, and I've probably
> increased by a factor of around 500 by this frame.
>
> As one can see, the 3.6 code looses out on what turns out to be three orders of
> magnitude in the magnification! On an area basis, this becomes six orders!
>
> A sincere thank-you to the POV-Team for responsiveness in making improvements.
Something that's been knocking around my head for several years, now: Has
anyone thought of implementing/using an extreme-precision number system as an
addition to the backend?
Something like the Gnu BigNum Library: http://gmplib.org/
Feel free to enlighten my ignorance.
A.D.B.
Post a reply to this message
|
![](/i/fill.gif) |