POV-Ray : Newsgroups : povray.binaries.images : Finally reaching the floating point error regime: an homage to POV-Team : Re: Finally reaching the floating point error regime: an homage to POV-Team Server Time
30 Jul 2024 22:23:18 EDT (-0400)
  Re: Finally reaching the floating point error regime: an homage to POV-Team  
From: Anthony D  Baye
Date: 24 May 2011 03:25:01
Message: <web.4ddb5cf232f6f13a9c4fb0ad0@news.povray.org>
"gregjohn" <pte### [at] yahoocom> wrote:
> Povray is a million times better!
>
> The two images below show the beneft of the improvement to the mandel pattern
> pigment which is possible because of the increased limit to ITERATIONS.  Both
> images are the same essentially the same code, except for the ITERATIONS value
> in the mandel pattern.  The one with black squares at the end represents a
> povray 3.6 render, using its limit of 32000.  The other one is a frame from an
> animation where I start at 32000 and increase, using 3.7RC3, and I've probably
> increased by a factor of around 500 by this frame.
>
> As one can see, the 3.6 code looses out on what turns out to be three orders of
> magnitude in the magnification!  On an area basis, this becomes six orders!
>
> A sincere thank-you to the POV-Team for responsiveness in making improvements.

Something that's been knocking around my head for several years, now:  Has
anyone thought of implementing/using an extreme-precision number system as an
addition to the backend?

Something like the Gnu BigNum Library: http://gmplib.org/

Feel free to enlighten my ignorance.

A.D.B.


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