POV-Ray : Newsgroups : povray.binaries.images : Persistence of Vision : Re: Persistence of Vision Server Time
31 Jul 2024 10:21:41 EDT (-0400)
  Re: Persistence of Vision  
From: Samuel Benge
Date: 20 May 2011 15:15:01
Message: <web.4dd6bd559fd34d3e5de45e220@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote:
> Stephen <mcavoys_at@aoldotcom> wrote:
> > On 18/05/2011 10:46 AM, Jim Holsenback wrote:
> > > On 05/17/2011 12:24 PM, Stephen wrote:
> > >> On 17/05/2011 1:35 AM, Jim Holsenback wrote:
> > >>>
> > >>> I think I like this set up a bit better ... I see tho that I need to do
> > >>> some work on the ceiling in the background structure.
> > >>
> > >> How about googling "Jacobean ceiling patterns" for some ideas.
> > >
> > > ah ... I've seen a few of those in my travels, maybe I can find an image
> > > to use for a normal map ;-)
> >
> > I think an actual CSG would be better and give realistic shadows.
>
> A height_field would be much easier, IMO. Maybe the new pavement pattern could
> be used. Or, if someone can find a simple black/white solid Jacobean ceiling
> pattern to use as a base, I've got a POV image beveling script I wrote a while
> back to make chiseled height_field objects. Almost any image will work, so just
> say the word I'll get it done :)

OK, here's a quick test. I haven't researched the subject much, just found an
image and processed it into a height map. The top one uses constructive
beveling, the bottom one, destructive. Tell me what you think. I can add extra
borders or whatever...

~Sam


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