Last post here for a while...
Slightly different scene settings: 4X the number of particles (200 pts), and
twice the number of generations per-frame...
Higher-count point sets really slow things down. This animation (48 frames
total) took around 20 minutes to render. Most of that time was spent parsing
(over 20 seconds per-frame) :( I need some sort of relevance map to determine
when to evaluate other points, and when when /not/ to. Maybe if I devise a 3D
array where each unit cell has n-amount of points, I could just pick from
that...
~Sam
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