POV-Ray : Newsgroups : povray.binaries.images : SSLT Dragon : Re: SSLT Dragon Server Time
31 Jul 2024 02:24:29 EDT (-0400)
  Re: SSLT Dragon  
From: nemesis
Date: 12 Mar 2011 14:50:00
Message: <web.4d7bcdddd81bd80d8eebbb560@news.povray.org>
Stephen <mcavoys_at@aoldotcom> wrote:
> On 12/03/2011 3:18 PM, Jim Holsenback wrote:
> > Ok ... here's my offering, and I've got to say that using the jade
> > definition in stones.inc was an epic fail. Render time was almost 13hrs
> > and I just didn't like the results. Layered textures doesn't seem to be
> > a very good fit, but of course it wouldn't surprise me if I was doing
> > something wrong ... I only made a few minor tweaks to the jade def :-(
> >
> I'm not really surprised using the standard Jade as a base for your
> subsurface texture. Real, expensive jade is very light in colour. The
> lighter the colour the better quality.
> I found these values on the internet.
> colour rgbft < 0, 0, 0,0.000,0.000>// Jade
> subsurface { < 0.657, 0.786, 0.9>,< 0.00053, 0.00123, 0.0021> } // Jade
>

>
>
> > Also in this version I chucked the reflection attribute, which I'm not
> > totally understanding because /everything/ has some reflection right?
> >
>
> Mostly yes. I've been using reflection {
> rgb <0.000,0.000,0.000>, rgb <0.100,0.100,0.090>
>
> The image does seem to be missing something. That's a problem with SSLT,
> it is back to the days of slooow renders. :-(

BTW, I thought povray's SSLT (why not the more common SSS?) was supposed to
optimize away media-based SSS.

have you guys been using the full-resolution model or the highest resolution
decimated version?


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