POV-Ray : Newsgroups : povray.binaries.images : Multi-pass rendering and compositing in POV-Ray : Re: Multi-pass rendering and compositing in POV-Ray Server Time
31 Jul 2024 00:31:32 EDT (-0400)
  Re: Multi-pass rendering and compositing in POV-Ray  
From: Robert McGregor
Date: 9 Mar 2011 18:45:00
Message: <web.4d78104c6b0cef9b94d713cc0@news.povray.org>
"Edouard" <pov### [at] edouardinfo> wrote:
> "Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
>
> > > There are also other uses of AO like to bake it and use as a basis for dirt
> > > maps, mask to mix different materials and many textures to process further.
> >
> > That's something else I'm working on, using the AO pass as an image_pattern mask
> > to control grime and such in crevices, for an additional dirt/grime pass.
>
> That's exactly what I did in this one:
>
> http://news.povray.org/povray.binaries.images/thread/%3C48bfcfab@news.povray.org%3E/
>
> Works really well I found - just a simple projection with Rune's illusion.inc of
> the AO image onto a new grime/dirt pass.
>
> Cheers,
> Edouard.

Hmm, the link isn't showing on the web news, but once I started to post this
message to mention that fact I noticed the URL shows in the flat text behind the
HTML.

That's cool, just what I was thinking of!

-------------------------------------------------
www.McGregorFineArt.com


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