POV-Ray : Newsgroups : povray.binaries.images : Multi-pass rendering and compositing in POV-Ray : Re: Multi-pass rendering and compositing in POV-Ray Server Time
31 Jul 2024 00:28:03 EDT (-0400)
  Re: Multi-pass rendering and compositing in POV-Ray  
From: Edouard
Date: 9 Mar 2011 15:50:01
Message: <web.4d77e7ab6b0cef9bc4633eb90@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:

> > There are also other uses of AO like to bake it and use as a basis for dirt
> > maps, mask to mix different materials and many textures to process further.
>
> That's something else I'm working on, using the AO pass as an image_pattern mask
> to control grime and such in crevices, for an additional dirt/grime pass.

That's exactly what I did in this one:

http://news.povray.org/povray.binaries.images/thread/%3C48bfcfab@news.povray.org%3E/

Works really well I found - just a simple projection with Rune's illusion.inc of
the AO image onto a new grime/dirt pass.

Cheers,
Edouard.


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