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clipka <ano### [at] anonymousorg> wrote:
> I guess the area lights array is the way to go for the primary
> illumination - though I'd suggest to not go without radiosity entirely,
> as I guess it might give an added touch.
Yes, I may add that in for some subtle addition, but remove the screen image
from affecting it directly.
>
> When using radiosity, don't forget that theaters typically use pretty
> dark materials. Looks like you're using some bright grey for now, which
> makes the radiosity scene unrealistically "light-flooded".
I am using my default diffuse white texture at present for light testing. I
will add textures still.
>
> In case you want to give radiosity-only illumination another try, don't
> forget that you can prioritize objects: Use "radiosity { importance 1.0
> }" for the screen, and - say - "radiosity { importance 0.01 }" in the
> #default block, then crank up the global settings' radiosity count.
Hmm. Is this a new addition? Don't recall it from before. Have to see how it
affects it maybe. It may still be a bit of a problem, as the screen isn't a
small light source relative to the scene size.
-tgq
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