POV-Ray : Newsgroups : povray.binaries.images : Multi-pass rendering and compositing in POV-Ray : Re: Multi-pass rendering and compositing in POV-Ray Server Time
30 Jul 2024 18:23:01 EDT (-0400)
  Re: Multi-pass rendering and compositing in POV-Ray  
From: Robert McGregor
Date: 9 Mar 2011 08:25:01
Message: <web.4d777f1d6b0cef9b94d713cc0@news.povray.org>
"SafePit" <ste### [at] reids4funcom> wrote:
> "Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> > "Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> > > So, here's an example shot of the "blob with negative strength" from the
> > > pvengine64 "Insert" menu, using five separate render passes.
> >
> > And here's the final SDL composite :)
> >
> > -------------------------------------------------
> > www.McGregorFineArt.com
>
> Wow, just wow!  Sounds promising.  Would it work with media and focal blur?

Yes, that's the beauty of it, it works with anything available in POV-Ray. And
you have the choice of using radiosity and/or standard lighting in a scene;
whichever makes objects/effects look best and render fastest.

And actually these example shots all make use of subtle focal blur using:

camera {
   location Cam_Loc
   look_at  Cam_At
   right x*image_width/image_height
   angle 50
   #if (Use_Focal_Blur)
      aperture 2
      blur_samples 7*Focal_Blur_Factor
      focal_point <10, 0, -2>
      confidence 0.9
      variance 1/200
   #end
}

Cheers,
Rob
-------------------------------------------------
www.McGregorFineArt.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.