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clipka <ano### [at] anonymous org> wrote:
> I'd expect AA - instead of increasing samples - to give a benefit
> nonetheless, as it avoids increasing the number of samples shot in areas
> where everything is smooth as a baby's behind.
I was a bit more scientific about it yesterday, and it seems aa is more helpful
than I thought - I had some reflection in the texture before that was confusing
the issue.
> (I personally favor focal blur over AA though, as I think the
> confidence/variance approach is superior the AA's mechanism.)
Agreed!
> The "mm_per_unit" ratio specifies - not surprisingly - how many mm are
> in a POV-Ray unit.
Sorry, I wasn't clear enough, I meant the ratio of "mm_per_unit" to the
magnitude of the subsurface values. But your other comments make it much clearer
what's going on, I hadn't realised the subsurface coefficients were mm-1.
(should have read the reference paper!)
> If you feel like multiplying "mm_per_unit" by some value just to make
> your material look right, instead divide the coefficients by that value.
Right.
Thanks for the clarification. :)
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