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Hello,
I want to figure out a good Camera Position in an animation movie.
The Camera should be moving.
I have one point A in the Middle of the scene (A is fix).
I have one point B, a Ball or Marble going around A (like earth B around the sun
A) in different heights (not like earth around the sun) and different
circumferences.
Question: I want to get the moving Camera Position C; I want it to be outside
B's circle, always looking at B AND at A.
Since B is moving, C should also be moving.
What would be the formula to get
CX=
CY=
CZ=
based on AX,AY,AZ and BX,BY,BZ?
So there's a straight line from A to B to C.
Thanks a lot!
Chrisir
P.S.
It would be cool when there would be a kinf of Damping.
So when the Marble B is doing a abrupt or fast short change, camera kind of
stays calm.
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