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clipka <ano### [at] anonymousorg> wrote:
> Did you use radiosity for those images? If so, can you try again without
> radiosity?
>
> If it appears only when radiosity is enabled, chances are it will be
> fixed with the next release.
Yes, definitely a radiosity issue! But it only seems to appear in conjunction
with an environment map using emission (jpeg, png, hdr, and exr all produce the
artifacts). Here is a simple scene and a few test renders that will hopefully
point you in the right direction for a fix.
//-----------------------------------------------------------------------------
#declare Use_Radiosity = 1;
#declare Use_HDR = 1;
global_settings {
#if (Use_Radiosity) radiosity { } #end
mm_per_unit 10
}
camera {
location <3.4, 1.6, -1.6>
look_at <0, 0, 0>
right x*image_width/image_height
angle 60
rotate y*30
}
light_source { <-250, 10, 0> rgb 8 }
#if (Use_HDR)
sphere { 0, 10000 hollow inverse
//pigment { image_map { jpeg "sky3" interpolate 2 map_type 1 }}
pigment { image_map { exr "probe_beach" interpolate 2 map_type 1 }}
finish { ambient 0.25 emission 0.25 diffuse 0 }
no_image
}
#end
#declare P_SSLT_Apple = pigment { rgb <0.85, 0.84, 0.53> }
#declare F_SSLT_Apple =
finish { subsurface { <2.29, 2.39, 1.97>, <0.0030, 0.0034, 0.046> } }
#declare T_SSLT_Apple =
texture { pigment { P_SSLT_Apple } finish { F_SSLT_Apple } }
superellipsoid { <0.1, 0.1> texture { T_SSLT_Apple } }
//-----------------------------------------------------------------------------
Cheers,
Rob
-------------------------------------------------
www.McGregorFineArt.com
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