clipka <ano### [at] anonymousorg> wrote:
> Yup. Updated stuff includes bugfixes & an easier-to-use syntax, but no
> performance improvements yet.
I've noticed a weird X-pattern on superellipsoid faces with SSLT in RC3, just
wondering if you get the same thing with the new method.
Here's an image that illustrates what I mean - the left superellipsoid has the
X-pattern (like triangular faces with non-planar normals), the right
superellipsoid is the exact same but with no SSLT and using reflection &
transmit instead, but it looks as expected.
So, how does your die scene look using a superellipsoid instead of the
isosurface approximation mesh?
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