POV-Ray : Newsgroups : povray.binaries.images : Die, cast : Re: Die, cast Server Time
31 Jul 2024 00:33:40 EDT (-0400)
  Re: Die, cast  
From: Robert McGregor
Date: 23 Feb 2011 17:15:01
Message: <web.4d6586bc44ccc99294d713cc0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Yup. Updated stuff includes bugfixes & an easier-to-use syntax, but no
> performance improvements yet.

I've noticed a weird X-pattern on superellipsoid faces with SSLT in RC3, just
wondering if you get the same thing with the new method.

Here's an image that illustrates what I mean - the left superellipsoid has the
X-pattern (like triangular faces with non-planar normals), the right
superellipsoid is the exact same but with no SSLT and using reflection &
transmit instead, but it looks as expected.

So, how does your die scene look using a superellipsoid instead of the
isosurface approximation mesh?

-------------------------------------------------
www.McGregorFineArt.com


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