POV-Ray : Newsgroups : povray.binaries.images : Rebuilding a Ruckers : Re: Rebuilding a Ruckers Server Time
31 Jul 2024 02:28:51 EDT (-0400)
  Re: Rebuilding a Ruckers  
From: Trevor G Quayle
Date: 8 Feb 2011 01:55:01
Message: <web.4d50e8215b5d78dbb05ef170@news.povray.org>
Ive <ive### [at] lilysoftorg> wrote:
> Am 07.02.2011 23:29, schrieb clipka:
>
> > Impressive modelling, texturing and lighting!
>
> Thanks, but credit for the lighting goes to the used render engine
> called POV-Ray ;)
>
>
> > (Upon very, /very/ close inspection, the upper window's lead framing
> > look flawed though, you might want to have a look at that)
>
> Hmm, I'm not sure what you mean. There are a few radiosity artifacts
> between the frame and the wall. Is it that?
> A higher 'count' value should help and with a render time of about 2h it
> was pretty fast - especially when I remember a low quality render did
> last days 9 years ago.
> But I attempt to rework the wooden frame anyway to give it a more
> weathered look (isosurfaces should work well for this) so there is a
> good chance that render time will increase dramatically.
> Did I already mention that I feel that something is wrong when a
> raytracer does finish its job too quickly ;)
>
> -Ive

Probably is refering to how the horizontal leading 'bumps' out at the vertical
leading.  It looks like it was intended to be that way, however you may want to
make it a little smaller in size.  From the perspective of the render, it looks
like it is not in-line with the verticals.

-tgq


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