"syntotic" <nomail@nomail> wrote:
> Should be the SIMPLEST advanced PovRay task:
C mon! REPLY. I ve been stuck on this problem for the last three years. Should
be a one minute task: standard scene, just wrap the damned BITMAP! That is all I
need. Cube with a wrapped bitmap txture. Cube with BMP on all sides. BMP with
different BMP images on each side. BMP on a plane. Glued BMP on a surface then
transformations. Just ONE standard keyword and a file. Or what is it needed to
meet this requirements? Think of the possibilities! Image visors, stick out
noses, prisms... but a SIMPLE SINGLE BMP WINDOWS BMP IMAGE AS A TEXTURE for a
sigle SIMPLE texture statement. Or how many constructions do I need to achieve
it? Three years... and I only have a few minutes to wade through the
documentation and exercise a few sample experiments...
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