POV-Ray : Newsgroups : povray.binaries.images : Template for a proposed mesh-based character : Re: Template for a proposed mesh-based character Server Time
31 Jul 2024 00:29:09 EDT (-0400)
  Re: Template for a proposed mesh-based character  
From: gregjohn
Date: 4 Nov 2010 20:05:02
Message: <web.4cd34933f8c444e934d207310@news.povray.org>
bart <bar### [at] homeorg> wrote:
> Have you considered this:
> http://en.wikipedia.org/wiki/File:Human_head_proportions.svg
>
> "Coding, analysis, interpretation, and recognition of facial expressions"
> http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.50.2949&rep=rep1&type=pdf


Um, I'm talking about a paramaterizable head, so you could make it any shape you
want. That figure is just the template of the Ingo-MSM's that would have to be
coded to make it a smooth mesh2.

Your paper however does make me wonder if that's possible easier/sooner with
blobs.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.