POV-Ray : Newsgroups : povray.binaries.images : Ingo's MMGM macro and pants! : Ingo's MMGM macro and pants! Server Time
31 Jul 2024 00:21:48 EDT (-0400)
  Ingo's MMGM macro and pants!  
From: gregjohn
Date: 27 Sep 2010 18:20:00
Message: <web.4ca1179010c1fe3434d207310@news.povray.org>
Ingo suggested that I look at his mesh macros in my question on p.g. for making
pants or turtleneck sweaters-type structures in the context of character
modeling.
http://code.google.com/p/mmgm/

His code *is* brilliant, but I think that the "MMGM" include is more directly
applicable towards the practical construction of a figure than is the "coons"
routine he suggested.  Here's hot close I think it might be able to get me.


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