POV-Ray : Newsgroups : povray.binaries.images : Yet another rendering ;) : Re: Yet another rendering ;) Server Time
31 Jul 2024 00:22:49 EDT (-0400)
  Re: Yet another rendering ;)  
From: Carlo C 
Date: 25 Sep 2010 14:40:01
Message: <web.4c9e41819a424a824b72cc9c0@news.povray.org>
"H. Karsten" <h-karsten()web.de> wrote:
> Hi people
>
> After almost a year after I finished the modeling of this robot,
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4aee868aaed4cc17da6353d60%40news.povray.org%3E/?ttop=3493
25
> &toff=200
> I finally found a way of smart animating this harmless looking monster.
>
> Again and again I was looking for the best way to do in 3DS-Max, using my own
> applications to convert the matrix-data coming from Max, using these insight of
> PovRay, or like in this picture in MC-Pov.
>
> Without a good technique of animation, I had no other way of animate this thing
> using only forward-kinematic! The problem was the complexity of some joints,
> like the shoulders. And the bad work of scripts, constraints and expressions in
> Max. For this I really hate this application!
>
> That doesn't mean, that I've finished with this problem, I just know how to
> solve it, and its still a lot of work to do.
>
> Well, however after solving the problems, It should be possible to animate this
> thing, using realtime-dummy's, motioncapturing-data and inverse-kinematics.
>
> Meanwhile I have lots of different files for different PovRay-versions, such as
> Megapov 0.6 and 1.2.1 as well, MC-Pov, ML-Pov and PovMan.
>
> I made this rendering, after watching "The art of photography", that inspired me
> to do a portrait of the robot. I really like this documentary. Every 3D-Artist
> should watch it.
>
> When I'm looking at this picture, I should give it a view cables, coming out of
> these round elements, looking like cats-hair.
>
> BTW I've not using HDR here, just a BMP-File in the environment, and very blurry
> reflection.
>
> Funny thing - As we was discussing of the technicals of brute-force-rendering
> here:
>
http://news.povray.org/povray.pov4.discussion.general/thread/%3Cweb.478286cd8ffe2b1020776f0%40news.povray.org%3E/?tto
p=
> 340487&toff=50
>
> Some people said that there don't like to wait 11 hours or longer for a
> rendering. This picture has 1244 passes, the rendering took over 14 hours.
> Somehow I like to work on such projects: I trains me to do the right decisions
> at the right time. A thing that I'm really missing by a lots of people I worked
> with. They see my stuff, they like it, but they not recognizing that they, as
> the director, have to make the right decision /before/ the rendering (of an
> animation) is done. I spoke to a lot of people, still in directors school. Most
> of then do NOT learn how to make decisions, having a look onto animatics or some
> other kind of rough work.
>
> Everything has go be fast.
>
> I still prefer to wait for a good result! And I still again and again have to
> say thank you Fidos for making MC-Pov.This renderer has become my favorite toy!
>
> Best regards to all so far,
>
> Holger

simply wonderful!
Bravo!


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