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"Samuel Benge" <stb### [at] hotmail com> wrote:
> Fun idea! Here's my try:
Beautiful! Thanks for this, Sam. I'm learning a lot from all of you!
> For outdoor scenes I almost always have a sky_sphere with a spherical pigment
> influenced by the sun's position and color. This is to simulate scattered light
> in the atmosphere, and helps give the radiosity something like a real sky to
> work with.
Ah, again this points to my lack of experience with radiosity, but I didn't
realize it would make that big of a difference. I'll have to try some test
scenes with and without the spherical pigment to completely convince myself.
> Apart from what you see in the attached code, I added photons to the cone and
> shifted the plane up slightly because of a coincident surfaces problem with it
> and the cone. Then I added some post-processing light blooming to balance the
> colors a bit after everything else.
Whoops, sorry about the coincident surfaces. I meant it to be a test scene, but
not *that* test-y. ;)
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