POV-Ray : Newsgroups : povray.binaries.images : Light Challenge : Re: Light Challenge Server Time
31 Jul 2024 08:23:35 EDT (-0400)
  Re: Light Challenge  
From: How Camp
Date: 17 Jun 2010 09:00:00
Message: <web.4c1a1b27ad2ae755c59235590@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote:
> Fun idea! Here's my try:

Beautiful!  Thanks for this, Sam.  I'm learning a lot from all of you!

> For outdoor scenes I almost always have a sky_sphere with a spherical pigment
> influenced by the sun's position and color. This is to simulate scattered light
> in the atmosphere, and helps give the radiosity something like a real sky to
> work with.

Ah, again this points to my lack of experience with radiosity, but I didn't
realize it would make that big of a difference.  I'll have to try some test
scenes with and without the spherical pigment to completely convince myself.

> Apart from what you see in the attached code, I added photons to the cone and
> shifted the plane up slightly because of a coincident surfaces problem with it
> and the cone. Then I added some post-processing light blooming to balance the
> colors a bit after everything else.

Whoops, sorry about the coincident surfaces.  I meant it to be a test scene, but
not *that* test-y.  ;)


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