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"How Camp" <hac### [at] gmail com> wrote:
> what creative lighting solutions can you
> come up with to make this image more interesting?
Fun idea! Here's my try:
global_settings{
radiosity{
count 100
error_bound .1
pretrace_start .08 pretrace_end .02
nearest_count 5
recursion_limit 1
normal on
brightness 1
gray_threshold 0
adc_bailout 1/256
}
photons{ count 12550 }
ambient_light 0
}
#declare l_pos = <-1, .25, 1>;
#declare l_res = 2;
#declare rgb_sun = <1,.3,.15>*4;
#declare rgb_sky = <.1,.025,.2>;
light_source {
l_pos*100000, rgb_sun
area_light x*8000, z*8000, l_res, l_res
jitter adaptive 2
circular orient
}
#include "transforms.inc"
sky_sphere{
pigment{
spherical
scale 2
translate y
Point_At_Trans(l_pos)
poly_wave 4
color_map{
[0 rgb rgb_sky]
[1 rgb rgb_sun]
}
}
}
The radiosity stuff is straightforward.
For outdoor scenes I almost always have a sky_sphere with a spherical pigment
influenced by the sun's position and color. This is to simulate scattered light
in the atmosphere, and helps give the radiosity something like a real sky to
work with.
Apart from what you see in the attached code, I added photons to the cone and
shifted the plane up slightly because of a coincident surfaces problem with it
and the cone. Then I added some post-processing light blooming to balance the
colors a bit after everything else.
Sam
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