POV-Ray : Newsgroups : povray.binaries.images : Light Challenge : Re: Light Challenge Server Time
31 Jul 2024 02:27:26 EDT (-0400)
  Re: Light Challenge  
From: How Camp
Date: 15 Jun 2010 13:35:01
Message: <web.4c17b910ad2ae755c59235590@news.povray.org>
Alain <aze### [at] qwertyorg> wrote:
> Can we add a photons block to some objects, like the glass cone and the
> reflective box?

Sure, I think that's still in the spirit of things.


> You have a strong, relatively tight highlight, but, at the same time a
> prety low briliance.
> Increasing brilliance to some value between 1 and 2 gives more a
> beleivable result.


Good points, thanks.


> The box have fresnel in it's reflection, but don't have an interior, and
> thus no ior. fresnel won't work. Also, conserve_energy is similarly
> useless as there is no transparency.
> Same comment about conserve_energy for your torus.


Yeah, another good point -- I was cutting and pasting from the default textures
and not really paying attention.  :)  Thanks for the tips here, too.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.