POV-Ray : Newsgroups : povray.binaries.images : A little progress on the hand grenade : Re: A little progress on the hand grenade Server Time
31 Jul 2024 10:26:01 EDT (-0400)
  Re: A little progress on the hand grenade  
From: Dave Blandston
Date: 10 May 2010 08:50:00
Message: <web.4be80035113fead1cba3fb0f0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Hm... is the other a sphere_sweep object as well?
>
> At present I'm pretty much inclined to think that this is not an issue
> of radiosity /per se/, but rather a general performance issue with 3.7's
> implementation of sphere sweeps, which is only emphasized by the numer
> of rays shot for radiosity.
>
> As far as this particular object goes, I suggest you try using a set of
> half-tori instead of the sphere_sweep.

The other object is a little harder to pin down - it's a union of several boxes
and a couple intersections (with bounded_by containers) comprising the Metallica
logo. It's very low-tech CSG originally made with POV-Ray version 1, but it has
bevelled edges and reflection. Depending on what other objects I include in the
scene, render times vary quite a bit when using radiosity. I'm trying to narrow
the problem down more...

Thanks for the advice regarding the sphere_sweep!

Regards,
Dave Blandston


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