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clipka <ano### [at] anonymous org> wrote:
> Hm... is the other a sphere_sweep object as well?
>
> At present I'm pretty much inclined to think that this is not an issue
> of radiosity /per se/, but rather a general performance issue with 3.7's
> implementation of sphere sweeps, which is only emphasized by the numer
> of rays shot for radiosity.
>
> As far as this particular object goes, I suggest you try using a set of
> half-tori instead of the sphere_sweep.
The other object is a little harder to pin down - it's a union of several boxes
and a couple intersections (with bounded_by containers) comprising the Metallica
logo. It's very low-tech CSG originally made with POV-Ray version 1, but it has
bevelled edges and reflection. Depending on what other objects I include in the
scene, render times vary quite a bit when using radiosity. I'm trying to narrow
the problem down more...
Thanks for the advice regarding the sphere_sweep!
Regards,
Dave Blandston
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