POV-Ray : Newsgroups : povray.binaries.images : Multipass rendering + user_defined_camera : Re: Multipass rendering + user_defined_camera Server Time
31 Jul 2024 04:27:32 EDT (-0400)
  Re: Multipass rendering + user_defined_camera  
From: Edouard
Date: 9 May 2010 08:45:01
Message: <web.4be6ad7418f79357516917dd0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 09.05.2010 13:46, schrieb Edouard:
>
> > So, umm, is there any chance we could get the "user_defined_camera" into POV
> > 3.7? It always struck me as the right way to add arbitrary new camera types to
> > POV, as opposed to having to change the actual code, and this experiment, to me
> > at least, certainly confirms this premise.
>
> To be honest, I'd rather see the effort invested into improving the
> existing focal blur mechanism.
>
> Something like a decent jittering mechanism - plus maybe a pattern to
> define the aperture shape (and hence control the bokeh).

Absolutely - I hope my investigations may be applicable to the 3.7 codebase. The
focal blur code really is in need of the improvements. My existing Camera35mm
macros do shaped bokeh as well, so I imagine that would be a simple thing to add
too.

But, this is just one (rather unusual) example of what user_defined_camera can
give you without having to make any further changes to the c++ codebase. Any
projection not supported by 3.7 can be added via a macro in an include file -
that kind of flexibility is really powerful.

Cheers,
Edouard.


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